


"Yes you can, in theory still hoard an infinite amount of items with mules as a workaround, but considering it takes more time and that it's more annoying, you're probably gonna reconsider it on quite a few items that you probably just would have stashed away given that yous still had infinite storage. So - MXL: Ultimative, even if he wasn't free from Marco's abusrdu was much more fun than Sigma.Knight_Saber wrote:It literally takes 1 minute to open a second instance of D2 and trade items in the current version, how lazy are you? " - at least now we can say that MXL has nothing to do with D2: LoD. So what did Marco do? - removed PvP from MXL: Sigma. And we already thought that Laz invented everything. Thanks to this, no one will finish Sigma in a week - instead, he will spend all evenings exping to. Modteam took the complaint seriously about the lack of news over many years and decided that the solution is to leave everything as it would be to prevent the player from doing what he wants. no more collecting charms in one evening to be able to test the entire game during the week.

1 gold.Ĥ) What was Laz's guiding idea in creating MXL? Uberquests. As a result, Sigma offers us tons of real crapp, which for sale - yes, watch out now because I give the price of 99% of items in the game - they are worth to merchants in the city. Painless, etc.) were climatic, and the only nonsense I've noticed over the years is Marco team's inventions as per example armor with the "orbs applied to this item are quadrapled" feature. The problem is that the items that were removed, even if they were not so powerful to compete with the classics (Khaazra, SbS, Mr. There is nothing wrong with the logic of this move on the chessboard. In fact, mod doesn't have that many character development options - that's what I guarantee you.ģ) limiting the number of items - delighted with the amount of items in MXL? And why - after all, 3/4 of them is crapp, so why should it exist?

Supporters of the change accuse 3/4 of builds not having the right to titulate them with builds, opponents scratch in head and wonder what's going on. Thus, we reduce the number of builds by 3/4. Ģ) limiting crafting - never again 'double orb effect' for sacred rare items mixed with shrines. What this innovation was supposed to serve, Marco only knows. Not only that, stamina ends in 2 seconds. Yes, from now on you need to press the key assigned to the function and do not release. Despite flaunting a huge success (which was announced all over and long before Sigma's premiere), the mod turned out not to be free from absurdity.ġ) lack of ability to run - after starting the game each player will be surprised by the lack of ability. A similar problem is with the current median, MXL: Sigma.
